Each use of game points minimum 10 points, maximum 200 points.
The game process is divided into three layers, three layers are randomly distributed in the square area of 4x4, 5x5 and 6x6, including a special pass pattern for each layer.
The game will randomly distribute corresponding amount of candy at each level. If there are candy combinations that meet the rules of the game, corresponding game points will be obtained. At the same time, the game will automatically generate new candy combinations until no candy combinations that meet the rules of the game are formed.
If there is a clearance pattern in the picture, the clearance pattern shall be eliminated first. After the clearance pattern is eliminated, the game will fill the 4x4 (5x5 or 6x6) area with candy until there is no clearance pattern in the picture before the connection calculation.
The minimum connection requirements of the first layer: more than 4 in the same color; the minimum connection requirements of the second layer: more than 5 in the same color; the minimum connection requirements of the third layer: more than 6 in the same color.
When 15 clearance patterns are eliminated in each layer, the game enters the next layer, and the game process ends after the third layer passes.
Obtain a pass pattern, which will eliminate 1 Honey wall. In the first layer, remove the right honey, in the second layer, remove the left honey, and in the third layer, remove the lower honey.
After the third layer of honey is removed, return to the first layer.
If the player leaves in the middle of a game, it is deemed that the player voluntarily gives up the current state of the game; the next time he enters the game, the level progress will return to the initial state.
The number of points is calculated as the number of lottery points = single note points / 10 x candy odds x note number
Score specification
First floor
The second floor
The third level
15 clearance patterns are removed from the first floor to enter the next floor. The remaining patterns of the authority can be accumulated to the next floor, but will not be retained after the third floor.
First floor
4 connected
2
4
5
10
20
5 connected
4
5
10
30
50
6 connected
5
10
20
50
100
7 connected
8
20
40
60
500
8 connected
10
30
80
100
1000
9 connected
20
50
160
750
2000
10 connected
30
100
500
1000
5000
11 connected
50
250
1000
10000
20000
12 connected
100
500
2000
20000
50000
13 connected
200
750
5000
50000
60000
14-16 connected
400
800
6000
60000
80000
The second floor
5 connected
2
4
5
10
20
6 connected
4
5
10
30
50
7 connected
5
10
20
50
100
8 connected
8
20
40
60
500
9 connected
10
30
80
100
1000
10 connected
20
50
160
750
2000
11 connected
30
100
500
1000
5000
12 connected
50
250
1000
10000
20000
13 connected
100
500
2000
20000
50000
14 connected
200
750
5000
50000
80000
15-25 connected
450
1000
7000
70000
100000
The third level
6 connected
2
4
5
10
20
7 connected
4
5
10
30
50
8 connected
5
10
20
50
100
9 connected
8
20
40
60
500
10 connected
10
30
80
100
1000
11 connected
20
50
160
750
2000
12 connected
30
100
500
1000
5000
13 connected
50
250
1000
10000
20000
14 connected
100
500
2000
20000
50000
15 connected
200
750
5000
50000
100000
16-36 connected
500
1200
8000
80000
100000
Free game tag
When there is a free game pattern in the disk, that is, winning 10 free games, and randomly obtaining 1-5 times the multiplier.
Jackpot
4 Grand
There are 1-4 gold markers in the deck to get jackpot gold. The game ends after the lottery.
3 Major
2 Minor
1 Mini
Interface description GAME INTERFACE
Game screen
Main game screen
region
Explain
A
Game gold
B
Game screen
C
Game function
D
Basic information
E
basic function
Free game
When there is a free game pattern in the disk, that is, winning 10 free games, and randomly obtaining 1-5 times the multiplier.
Game function GAME FUNCTION
Number of notes: up to 5
Single note points: minimum 10 points and maximum 200 points for each use of the game. When game points are insufficient, you can exchange points or quit the game.
Total game points: & nbsp; show the points players can play at present
Points won in this game: points won in this game
OK: set to single start
Managed / unmanaged: set to auto start / cancel auto start
Score exchange: you can choose to open and wash scores here
basic function BASIC FUNCTION
Game number (SN): & nbsp; game number
User ID: displays the login account number of the member
Deposit: press the button to open the deposit function of Member Center
Sound: press the button to start or stop the sound
Music: press the button to start or stop background music
History: press the button to record historical bets
Help: press the button, rule description
Exit: press the & nbsp; button to exit the game and jump to the lobby window